33 lines
860 B
C++
33 lines
860 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "IAnimNextUncookedOnlyModule.h"
|
|
|
|
namespace UE::AnimNext::UncookedOnly
|
|
{
|
|
struct FUtils;
|
|
}
|
|
|
|
namespace UE::AnimNext::UncookedOnly
|
|
{
|
|
|
|
class FModule : public IAnimNextUncookedOnlyModule
|
|
{
|
|
private:
|
|
// IModuleInterface interface
|
|
virtual void StartupModule() override;
|
|
virtual void ShutdownModule() override;
|
|
|
|
// IAnimNextUncookedOnlyModule interface
|
|
virtual void RegisterVariableBindingType(FName InStructName, TSharedPtr<IVariableBindingType> InType) override;
|
|
virtual void UnregisterVariableBindingType(FName InStructName) override;
|
|
virtual TSharedPtr<IVariableBindingType> FindVariableBindingType(const UScriptStruct* InInstanceIdStruct) const override;
|
|
|
|
TMap<FName, TSharedPtr<IVariableBindingType>> VariableBindingTypes;
|
|
|
|
friend struct FUtils;
|
|
};
|
|
|
|
} |