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2025-05-18 13:04:45 +08:00

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "AnimNextRigVMAssetSchema.h"
#include "AnimNextEventGraphSchema.generated.h"
UCLASS(MinimalAPI)
class UAnimNextEventGraphSchema : public UAnimNextRigVMAssetSchema
{
GENERATED_BODY()
// URigVMSchema interface
virtual bool SupportsUnitFunction(URigVMController* InController, const FRigVMFunction* InUnitFunction) const override;
};