23 lines
432 B
C++
23 lines
432 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "RigVMModel/RigVMSchema.h"
|
|
#include "AnimNextRigVMAssetSchema.generated.h"
|
|
|
|
UCLASS()
|
|
class ANIMNEXTUNCOOKEDONLY_API UAnimNextRigVMAssetSchema : public URigVMSchema
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
virtual bool SupportsNodeLayouts(const URigVMGraph* InGraph) const override
|
|
{
|
|
return true;
|
|
}
|
|
|
|
protected:
|
|
UAnimNextRigVMAssetSchema();
|
|
};
|
|
|