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2025-05-18 13:04:45 +08:00

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C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "RigVMModel/RigVMSchema.h"
#include "AnimNextRigVMAssetSchema.generated.h"
UCLASS()
class ANIMNEXTUNCOOKEDONLY_API UAnimNextRigVMAssetSchema : public URigVMSchema
{
GENERATED_BODY()
virtual bool SupportsNodeLayouts(const URigVMGraph* InGraph) const override
{
return true;
}
protected:
UAnimNextRigVMAssetSchema();
};