// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "RigVMModel/RigVMSchema.h" #include "AnimNextRigVMAssetSchema.generated.h" UCLASS() class ANIMNEXTUNCOOKEDONLY_API UAnimNextRigVMAssetSchema : public URigVMSchema { GENERATED_BODY() virtual bool SupportsNodeLayouts(const URigVMGraph* InGraph) const override { return true; } protected: UAnimNextRigVMAssetSchema(); };