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2025-05-18 13:04:45 +08:00

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C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "EdGraph/RigVMEdGraphNode.h"
#include "AnimNextEdGraphNode.generated.h"
// EdGraphNode representation for AnimNext nodes.
// No longer has a specific use, but keeping this class around just in case.
UCLASS(MinimalAPI)
class UAnimNextEdGraphNode : public URigVMEdGraphNode
{
GENERATED_BODY()
};