// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "EdGraph/RigVMEdGraphNode.h" #include "AnimNextEdGraphNode.generated.h" // EdGraphNode representation for AnimNext nodes. // No longer has a specific use, but keeping this class around just in case. UCLASS(MinimalAPI) class UAnimNextEdGraphNode : public URigVMEdGraphNode { GENERATED_BODY() };