Files
2025-05-18 13:04:45 +08:00

46 lines
1.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class LidarPointCloudEditor : ModuleRules
{
public LidarPointCloudEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AssetDefinition",
"CoreUObject",
"ContentBrowser",
"ToolMenus",
"Engine",
"Slate",
"SlateCore",
"EditorFramework",
"UnrealEd",
"KismetWidgets",
"PropertyEditor",
"ApplicationCore",
"InputCore",
"MainFrame",
"LidarPointCloudRuntime",
"Projects",
"UMG",
"Core",
"CoreUObject",
"Engine",
"RenderCore",
"RHI",
"AdvancedPreviewScene",
"EditorInteractiveToolsFramework",
"InteractiveToolsFramework",
"StatusBar",
"MeshDescription",
"StaticMeshDescription"
}
);
}
}
}