// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class LidarPointCloudEditor : ModuleRules { public LidarPointCloudEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PrivateDependencyModuleNames.AddRange( new string[] { "AssetDefinition", "CoreUObject", "ContentBrowser", "ToolMenus", "Engine", "Slate", "SlateCore", "EditorFramework", "UnrealEd", "KismetWidgets", "PropertyEditor", "ApplicationCore", "InputCore", "MainFrame", "LidarPointCloudRuntime", "Projects", "UMG", "Core", "CoreUObject", "Engine", "RenderCore", "RHI", "AdvancedPreviewScene", "EditorInteractiveToolsFramework", "InteractiveToolsFramework", "StatusBar", "MeshDescription", "StaticMeshDescription" } ); } } }