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2025-05-18 13:04:45 +08:00

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C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Modules/ModuleInterface.h"
#define CADKERNELSURFACE_MODULE_NAME TEXT("CADKernelSurface")
/**
* This module exposes additional features for assets containing CADKernel data.
*/
class FCADKernelSurfaceModule : public IModuleInterface
{
public:
virtual void StartupModule() override;
static FCADKernelSurfaceModule& Get();
static bool IsAvailable();
};