// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Modules/ModuleInterface.h" #define CADKERNELSURFACE_MODULE_NAME TEXT("CADKernelSurface") /** * This module exposes additional features for assets containing CADKernel data. */ class FCADKernelSurfaceModule : public IModuleInterface { public: virtual void StartupModule() override; static FCADKernelSurfaceModule& Get(); static bool IsAvailable(); };