60 lines
1.1 KiB
C#
60 lines
1.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class MultiUserClientLibrary : ModuleRules
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{
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public MultiUserClientLibrary(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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// Engine
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"Core",
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"CoreUObject",
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"Engine",
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// Concert
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"ConcertReplicationScripting",
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}
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);
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if (Target.Type == TargetType.Editor || Target.Type == TargetType.Program)
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{
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PrivateDefinitions.Add("WITH_CONCERT=1");
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Concert",
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"ConcertClient",
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"ConcertSyncCore",
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"ConcertTransport",
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"MultiUserClient"
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[]
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{
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"Concert",
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"ConcertSyncCore",
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"ConcertSyncClient"
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}
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);
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}
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else
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{
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PrivateDefinitions.Add("WITH_CONCERT=0");
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Concert",
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"ConcertTransport"
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}
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);
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}
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}
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}
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}
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