Files
2025-05-18 13:04:45 +08:00

60 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class MultiUserClientLibrary : ModuleRules
{
public MultiUserClientLibrary(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
// Engine
"Core",
"CoreUObject",
"Engine",
// Concert
"ConcertReplicationScripting",
}
);
if (Target.Type == TargetType.Editor || Target.Type == TargetType.Program)
{
PrivateDefinitions.Add("WITH_CONCERT=1");
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Concert",
"ConcertClient",
"ConcertSyncCore",
"ConcertTransport",
"MultiUserClient"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"Concert",
"ConcertSyncCore",
"ConcertSyncClient"
}
);
}
else
{
PrivateDefinitions.Add("WITH_CONCERT=0");
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Concert",
"ConcertTransport"
}
);
}
}
}
}