// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class MultiUserClientLibrary : ModuleRules { public MultiUserClientLibrary(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { // Engine "Core", "CoreUObject", "Engine", // Concert "ConcertReplicationScripting", } ); if (Target.Type == TargetType.Editor || Target.Type == TargetType.Program) { PrivateDefinitions.Add("WITH_CONCERT=1"); PrivateDependencyModuleNames.AddRange( new string[] { "Concert", "ConcertClient", "ConcertSyncCore", "ConcertTransport", "MultiUserClient" } ); PrivateIncludePathModuleNames.AddRange( new string[] { "Concert", "ConcertSyncCore", "ConcertSyncClient" } ); } else { PrivateDefinitions.Add("WITH_CONCERT=0"); PrivateDependencyModuleNames.AddRange( new string[] { "Concert", "ConcertTransport" } ); } } } }