19 lines
456 B
C++
19 lines
456 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "DragAndDrop/ActorDragDropGraphEdOp.h"
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class FDragDropEvent;
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/** Drag/drop operation for dragging layers in the editor */
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class FCompElementDragDropOp : public FActorDragDropGraphEdOp
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{
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public:
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DRAG_DROP_OPERATOR_TYPE(FCompElementDragDropOp, FActorDragDropGraphEdOp)
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virtual void Construct() override;
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/** The names of the layers being dragged */
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TArray<FName> Elements;
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};
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