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2025-05-18 13:04:45 +08:00

19 lines
456 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "DragAndDrop/ActorDragDropGraphEdOp.h"
class FDragDropEvent;
/** Drag/drop operation for dragging layers in the editor */
class FCompElementDragDropOp : public FActorDragDropGraphEdOp
{
public:
DRAG_DROP_OPERATOR_TYPE(FCompElementDragDropOp, FActorDragDropGraphEdOp)
virtual void Construct() override;
/** The names of the layers being dragged */
TArray<FName> Elements;
};