// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "DragAndDrop/ActorDragDropGraphEdOp.h" class FDragDropEvent; /** Drag/drop operation for dragging layers in the editor */ class FCompElementDragDropOp : public FActorDragDropGraphEdOp { public: DRAG_DROP_OPERATOR_TYPE(FCompElementDragDropOp, FActorDragDropGraphEdOp) virtual void Construct() override; /** The names of the layers being dragged */ TArray Elements; };