Files
2025-05-18 13:04:45 +08:00

78 lines
1.4 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class GameplayCamerasEditor : ModuleRules
{
public GameplayCamerasEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"Kismet",
"EditorWidgets",
"MessageLog",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"ApplicationCore",
"AssetDefinition",
"AssetRegistry",
"AssetTools",
"BlueprintGraph",
"CinematicCamera",
"ContentBrowser",
"Core",
"CoreUObject",
"CurveEditor",
"DeveloperSettings",
"EditorFramework",
"EditorSubsystem",
"Engine",
"GameplayCameras",
"GraphEditor",
"InputCore",
"InteractiveToolsFramework",
"Kismet",
"KismetWidgets",
"LevelEditor",
"MovieScene",
"MovieSceneTools",
"MovieSceneTracks",
"Projects",
"RenderCore",
"RewindDebuggerInterface",
"RHI",
"Sequencer",
"Slate",
"SlateCore",
"StructUtilsEditor",
"StructViewer",
"TimeManagement",
"ToolMenus",
"ToolWidgets",
"TraceAnalysis",
"TraceInsights",
"TraceLog",
"TraceServices",
"UnrealEd",
}
);
var DynamicModuleNames = new string[] {
"PropertyEditor",
"WorkspaceMenuStructure",
};
foreach (var Name in DynamicModuleNames)
{
PrivateIncludePathModuleNames.Add(Name);
DynamicallyLoadedModuleNames.Add(Name);
}
}
}