78 lines
1.4 KiB
C#
78 lines
1.4 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class GameplayCamerasEditor : ModuleRules
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{
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public GameplayCamerasEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePathModuleNames.AddRange(
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new string[]
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{
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"Kismet",
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"EditorWidgets",
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"MessageLog",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"ApplicationCore",
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"AssetDefinition",
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"AssetRegistry",
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"AssetTools",
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"BlueprintGraph",
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"CinematicCamera",
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"ContentBrowser",
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"Core",
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"CoreUObject",
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"CurveEditor",
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"DeveloperSettings",
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"EditorFramework",
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"EditorSubsystem",
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"Engine",
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"GameplayCameras",
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"GraphEditor",
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"InputCore",
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"InteractiveToolsFramework",
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"Kismet",
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"KismetWidgets",
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"LevelEditor",
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"MovieScene",
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"MovieSceneTools",
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"MovieSceneTracks",
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"Projects",
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"RenderCore",
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"RewindDebuggerInterface",
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"RHI",
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"Sequencer",
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"Slate",
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"SlateCore",
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"StructUtilsEditor",
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"StructViewer",
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"TimeManagement",
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"ToolMenus",
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"ToolWidgets",
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"TraceAnalysis",
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"TraceInsights",
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"TraceLog",
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"TraceServices",
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"UnrealEd",
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}
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);
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var DynamicModuleNames = new string[] {
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"PropertyEditor",
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"WorkspaceMenuStructure",
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};
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foreach (var Name in DynamicModuleNames)
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{
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PrivateIncludePathModuleNames.Add(Name);
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DynamicallyLoadedModuleNames.Add(Name);
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}
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}
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}
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