// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class GameplayCamerasEditor : ModuleRules { public GameplayCamerasEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.AddRange( new string[] { "Kismet", "EditorWidgets", "MessageLog", } ); PrivateDependencyModuleNames.AddRange( new string[] { "ApplicationCore", "AssetDefinition", "AssetRegistry", "AssetTools", "BlueprintGraph", "CinematicCamera", "ContentBrowser", "Core", "CoreUObject", "CurveEditor", "DeveloperSettings", "EditorFramework", "EditorSubsystem", "Engine", "GameplayCameras", "GraphEditor", "InputCore", "InteractiveToolsFramework", "Kismet", "KismetWidgets", "LevelEditor", "MovieScene", "MovieSceneTools", "MovieSceneTracks", "Projects", "RenderCore", "RewindDebuggerInterface", "RHI", "Sequencer", "Slate", "SlateCore", "StructUtilsEditor", "StructViewer", "TimeManagement", "ToolMenus", "ToolWidgets", "TraceAnalysis", "TraceInsights", "TraceLog", "TraceServices", "UnrealEd", } ); var DynamicModuleNames = new string[] { "PropertyEditor", "WorkspaceMenuStructure", }; foreach (var Name in DynamicModuleNames) { PrivateIncludePathModuleNames.Add(Name); DynamicallyLoadedModuleNames.Add(Name); } } }