Files
2025-05-18 13:04:45 +08:00

30 lines
544 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TweeningUtilsEditor : ModuleRules
{
public TweeningUtilsEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[]
{
"Core",
"CoreUObject",
"CurveEditor",
"Engine",
"InputCore",
"SlateCore",
"Slate",
"TweeningUtils",
"UnrealEd"
});
PrivateDependencyModuleNames.AddRange(new string[]
{
});
}
}