30 lines
544 B
C#
30 lines
544 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class TweeningUtilsEditor : ModuleRules
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{
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public TweeningUtilsEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(new string[]
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{
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"Core",
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"CoreUObject",
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"CurveEditor",
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"Engine",
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"InputCore",
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"SlateCore",
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"Slate",
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"TweeningUtils",
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"UnrealEd"
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});
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PrivateDependencyModuleNames.AddRange(new string[]
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{
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});
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}
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}
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