// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class TweeningUtilsEditor : ModuleRules { public TweeningUtilsEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "CurveEditor", "Engine", "InputCore", "SlateCore", "Slate", "TweeningUtils", "UnrealEd" }); PrivateDependencyModuleNames.AddRange(new string[] { }); } }