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2025-05-18 13:04:45 +08:00

27 lines
502 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UObject/Object.h"
#include "VLogDetailsObject.generated.h"
USTRUCT()
struct FVisualLogDetails
{
GENERATED_BODY()
UPROPERTY(VisibleAnywhere, Category=Details)
FName Category;
UPROPERTY(VisibleAnywhere, Category=Details)
FString Description;
};
UCLASS()
class UVLogDetailsObject : public UObject
{
GENERATED_BODY()
public:
UPROPERTY(VisibleAnywhere, Category=Details)
TArray<FVisualLogDetails> VisualLogDetails;
};