27 lines
502 B
C++
27 lines
502 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "UObject/Object.h"
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#include "VLogDetailsObject.generated.h"
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USTRUCT()
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struct FVisualLogDetails
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{
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GENERATED_BODY()
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UPROPERTY(VisibleAnywhere, Category=Details)
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FName Category;
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UPROPERTY(VisibleAnywhere, Category=Details)
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FString Description;
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};
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UCLASS()
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class UVLogDetailsObject : public UObject
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{
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GENERATED_BODY()
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public:
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UPROPERTY(VisibleAnywhere, Category=Details)
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TArray<FVisualLogDetails> VisualLogDetails;
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}; |