// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "UObject/Object.h" #include "VLogDetailsObject.generated.h" USTRUCT() struct FVisualLogDetails { GENERATED_BODY() UPROPERTY(VisibleAnywhere, Category=Details) FName Category; UPROPERTY(VisibleAnywhere, Category=Details) FString Description; }; UCLASS() class UVLogDetailsObject : public UObject { GENERATED_BODY() public: UPROPERTY(VisibleAnywhere, Category=Details) TArray VisualLogDetails; };