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2025-05-18 13:04:45 +08:00

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769 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IDetailCustomization.h"
#include "Rigs/RigHierarchyDefines.h"
#include "ControlRigBlueprint.h"
#include "Styling/SlateTypes.h"
#include "IPropertyUtilities.h"
class IPropertyHandle;
class FRigInfluenceMapPerEventDetails : public IDetailCustomization
{
public:
static TSharedRef<IDetailCustomization> MakeInstance()
{
return MakeShareable(new FRigInfluenceMapPerEventDetails);
}
/** IDetailCustomization interface */
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
static UControlRigBlueprint* GetBlueprintFromDetailBuilder(IDetailLayoutBuilder& DetailBuilder);
protected:
UControlRigBlueprint* BlueprintBeingCustomized;
};