32 lines
769 B
C++
32 lines
769 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "IDetailCustomization.h"
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#include "Rigs/RigHierarchyDefines.h"
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#include "ControlRigBlueprint.h"
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#include "Styling/SlateTypes.h"
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#include "IPropertyUtilities.h"
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class IPropertyHandle;
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class FRigInfluenceMapPerEventDetails : public IDetailCustomization
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{
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public:
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static TSharedRef<IDetailCustomization> MakeInstance()
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{
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return MakeShareable(new FRigInfluenceMapPerEventDetails);
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}
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/** IDetailCustomization interface */
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virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
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static UControlRigBlueprint* GetBlueprintFromDetailBuilder(IDetailLayoutBuilder& DetailBuilder);
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protected:
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UControlRigBlueprint* BlueprintBeingCustomized;
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};
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