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2025-05-18 13:04:45 +08:00

23 lines
425 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Templates/SharedPointer.h"
class FPaperStyle
{
public:
static void Initialize();
static void Shutdown();
static TSharedPtr< class ISlateStyle > Get();
static FName GetStyleSetName();
private:
static FString InContent(const FString& RelativePath, const ANSICHAR* Extension);
private:
static TSharedPtr< class FSlateStyleSet > StyleSet;
};