// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Templates/SharedPointer.h" class FPaperStyle { public: static void Initialize(); static void Shutdown(); static TSharedPtr< class ISlateStyle > Get(); static FName GetStyleSetName(); private: static FString InContent(const FString& RelativePath, const ANSICHAR* Extension); private: static TSharedPtr< class FSlateStyleSet > StyleSet; };