63 lines
1.9 KiB
INI
63 lines
1.9 KiB
INI
[Audio]
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; Defining below allows switching to audio mixer using -audiomixer commandline
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AudioCaptureModuleName=AudioCaptureWasapi
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AudioMixerModuleName=AudioMixerXAudio2
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PlatformFormat=OGG
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PlatformStreamingFormat=OGG
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; Defines a platform-specific volume headroom (in dB) for audio to provide better platform consistency with respect to volume levels.
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PlatformHeadroomDB=-3
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[TextureStreaming]
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; PoolSizeVRAMPercentage is how much percentage of GPU Dedicated VRAM should be used as a TexturePool cache for streaming textures (0 - unlimited streaming)
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PoolSizeVRAMPercentage=70
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[SystemSettings]
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r.setres=1280x720
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framepro.ScopeMinTimeMicroseconds=10
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fx.NiagaraAllowRuntimeScalabilityChanges=1
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;Perplatform to PerQualityLevel conversion mapping for platform groups
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QualityLevelMapping="high"
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; Enable single RHI thread stall for D3D11
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r.Occlusion.SingleRHIThreadStall=1
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r.Nanite.Streaming.ReservedResources=1
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D3D12.Bindless.ResourceDescriptorHeapSize=32768
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D3D12.Bindless.SamplerDescriptorHeapSize=2048
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r.PSOPrecache.GlobalShaders=1
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r.VRS.EnableSoftware=1
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r.VRS.ContrastAdaptiveShading=1
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[PlatformCrypto]
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PlatformRequiresDataCrypto=True
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[/Script/Engine.RendererSettings]
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r.Shaders.RemoveUnusedInterpolators=1
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r.Shadow.DetectVertexShaderLayerAtRuntime=1
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[OnlineSubsystem]
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LocalPlatformName=WIN
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[DeviceProfileManager]
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DeviceProfileSelectionModule="WindowsDeviceProfileSelector"
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[ShaderPlatformConfig PCD3D_SM5]
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BindlessConfiguration=Disabled
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MaxClosuresPerPixel=1
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[ShaderPlatformConfig PCD3D_SM6]
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BindlessConfiguration=RayTracing
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[ShaderPlatformConfig VULKAN_SM5]
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BindlessConfiguration=Disabled
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MaxClosuresPerPixel=1
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[ShaderPlatformConfig VULKAN_SM6]
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; Bindless is necessary for Vulkan ray tracing
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BindlessConfiguration=All
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[/Script/WindowsRuntimeSettings.WindowsRuntimeSettings]
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MaxNumTlsSlots=2048
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MaxNumThreadsWithTlsSlots=512
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[ConsoleVariables]
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WindowsApplication.UseWorkerThreadForRawInput=true |