[Audio] ; Defining below allows switching to audio mixer using -audiomixer commandline AudioCaptureModuleName=AudioCaptureWasapi AudioMixerModuleName=AudioMixerXAudio2 PlatformFormat=OGG PlatformStreamingFormat=OGG ; Defines a platform-specific volume headroom (in dB) for audio to provide better platform consistency with respect to volume levels. PlatformHeadroomDB=-3 [TextureStreaming] ; PoolSizeVRAMPercentage is how much percentage of GPU Dedicated VRAM should be used as a TexturePool cache for streaming textures (0 - unlimited streaming) PoolSizeVRAMPercentage=70 [SystemSettings] r.setres=1280x720 framepro.ScopeMinTimeMicroseconds=10 fx.NiagaraAllowRuntimeScalabilityChanges=1 ;Perplatform to PerQualityLevel conversion mapping for platform groups QualityLevelMapping="high" ; Enable single RHI thread stall for D3D11 r.Occlusion.SingleRHIThreadStall=1 r.Nanite.Streaming.ReservedResources=1 D3D12.Bindless.ResourceDescriptorHeapSize=32768 D3D12.Bindless.SamplerDescriptorHeapSize=2048 r.PSOPrecache.GlobalShaders=1 r.VRS.EnableSoftware=1 r.VRS.ContrastAdaptiveShading=1 [PlatformCrypto] PlatformRequiresDataCrypto=True [/Script/Engine.RendererSettings] r.Shaders.RemoveUnusedInterpolators=1 r.Shadow.DetectVertexShaderLayerAtRuntime=1 [OnlineSubsystem] LocalPlatformName=WIN [DeviceProfileManager] DeviceProfileSelectionModule="WindowsDeviceProfileSelector" [ShaderPlatformConfig PCD3D_SM5] BindlessConfiguration=Disabled MaxClosuresPerPixel=1 [ShaderPlatformConfig PCD3D_SM6] BindlessConfiguration=RayTracing [ShaderPlatformConfig VULKAN_SM5] BindlessConfiguration=Disabled MaxClosuresPerPixel=1 [ShaderPlatformConfig VULKAN_SM6] ; Bindless is necessary for Vulkan ray tracing BindlessConfiguration=All [/Script/WindowsRuntimeSettings.WindowsRuntimeSettings] MaxNumTlsSlots=2048 MaxNumThreadsWithTlsSlots=512 [ConsoleVariables] WindowsApplication.UseWorkerThreadForRawInput=true