Files
UnrealEngine/Engine/Build/Graph/Tasks/Inc/Android/PGOProperties.xml
2025-05-18 13:04:45 +08:00

22 lines
1.3 KiB
XML

<?xml version='1.0' ?>
<BuildGraph xmlns="http://www.epicgames.com/BuildGraph" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.epicgames.com/BuildGraph ../../Schema.xsd" >
<!-- add us to the platform list-->
<!-- NOTE: Android not currently supported - it requires a packaged build & the general-purpose node doesn't support this yet
<Property Name="AllPGOPlatforms" Value="$(AllPGOPlatforms);Android" If="ContainsItem('$(TargetPlatforms)', 'Android', '+')"/>
-->
<!-- set platform-specific properties -->
<Property Name="PGOBinaryStagingPathAndroid" Value="$(ProjectName)/Binaries/Android/"/>
<Property Name="PGOProfileOutputPathAndroid" Value="$(ProjectPath)/Platforms/Android/Build/PGO"/>
<Property Name="PGOProfileOutputFilterAndroid" Value="*.profdata"/>
<Property Name="PGOProfileCommandLineAndroid" Value=""/>
<Property Name="PGOProfileRunTestArgsAndroid" Value=""/>
<Property Name="PGOProfileCompileArgsAndroid" Value="-ThinLTO -PGOProfile"/>
<Property Name="PGOOptimizeCompileArgsAndroid" Value="-PGOOptimize"/>
<Property Name="PGOCompileExtraBinariesAndroid" Value=""/>
<!-- no special preprocessing required for this platform -->
<Macro Name="PGOPrepareBuildForProfilingAndroid" Arguments="LocalStagingDir;Configuration"/>
</BuildGraph>