更新 Source/FLESHEditor/Private/FLESHEditorModule.cpp
This commit is contained in:
@@ -10,63 +10,126 @@
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void FFLESHEditorModule::StartupModule()
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{
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// This code will execute after your module is loaded into memory
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// The exact timing is specified in the .uplugin file per-module
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// Initialize style
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FFLESHEditorStyle::Initialize();
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FFLESHEditorStyle::ReloadTextures();
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// Register commands
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FFLESHEditorCommands::Register();
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// Map commands
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PluginCommands = MakeShareable(new FUICommandList);
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PluginCommands->MapAction(
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FFLESHEditorCommands::Get().OpenFLESHEditor,
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FExecuteAction::CreateRaw(this, &FFLESHEditorModule::OpenFLESHEditor),
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FCanExecuteAction());
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// Register editor menus
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UToolMenus::RegisterStartupCallback(FSimpleMulticastDelegate::FDelegate::CreateLambda([this]()
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{
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// Add menu items
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FToolMenuOwnerScoped OwnerScoped(this);
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// Add to main menu
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{
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UToolMenu* Menu = UToolMenus::Get()->ExtendMenu("LevelEditor.MainMenu.Tools");
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FToolMenuSection& Section = Menu->FindOrAddSection("Tools");
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Section.AddMenuEntryWithCommandList(FFLESHEditorCommands::Get().OpenFLESHEditor, PluginCommands);
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}
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// Add to toolbar
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{
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UToolMenu* ToolbarMenu = UToolMenus::Get()->ExtendMenu("LevelEditor.LevelEditorToolBar");
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FToolMenuSection& Section = ToolbarMenu->FindOrAddSection("Settings");
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FToolMenuEntry& Entry = Section.AddEntry(FToolMenuEntry::InitToolBarButton(FFLESHEditorCommands::Get().OpenFLESHEditor));
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Entry.SetCommandList(PluginCommands);
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}
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}));
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// This code will execute after your module is loaded into memory
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// The exact timing is specified in the .uplugin file per-module
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// Add try-catch block to prevent crashes during startup
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try
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{
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// Initialize style
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FFLESHEditorStyle::Initialize();
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FFLESHEditorStyle::ReloadTextures();
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// Register commands
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FFLESHEditorCommands::Register();
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// Map commands
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PluginCommands = MakeShareable(new FUICommandList);
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PluginCommands->MapAction(
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FFLESHEditorCommands::Get().OpenFLESHEditor,
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FExecuteAction::CreateRaw(this, &FFLESHEditorModule::OpenFLESHEditorCommand),
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FCanExecuteAction());
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// Register editor menus
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UToolMenus::RegisterStartupCallback(FSimpleMulticastDelegate::FDelegate::CreateLambda([this]()
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{
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// Add menu items
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FToolMenuOwnerScoped OwnerScoped(this);
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// Add to main menu
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{
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UToolMenu* Menu = UToolMenus::Get()->ExtendMenu("LevelEditor.MainMenu.Tools");
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FToolMenuSection& Section = Menu->FindOrAddSection("Tools");
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Section.AddMenuEntryWithCommandList(FFLESHEditorCommands::Get().OpenFLESHEditor, PluginCommands);
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}
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// Add to toolbar
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{
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UToolMenu* ToolbarMenu = UToolMenus::Get()->ExtendMenu("LevelEditor.LevelEditorToolBar");
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FToolMenuSection& Section = ToolbarMenu->FindOrAddSection("Settings");
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FToolMenuEntry& Entry = Section.AddEntry(FToolMenuEntry::InitToolBarButton(FFLESHEditorCommands::Get().OpenFLESHEditor));
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Entry.SetCommandList(PluginCommands);
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}
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}));
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}
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catch (const std::exception& e)
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{
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UE_LOG(LogTemp, Error, TEXT("FLESH Editor module startup failed: %s"), UTF8_TO_TCHAR(e.what()));
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}
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catch (...)
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{
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UE_LOG(LogTemp, Error, TEXT("FLESH Editor module startup failed with unknown exception"));
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}
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}
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void FFLESHEditorModule::ShutdownModule()
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{
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// This function may be called during shutdown to clean up your module
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// For modules that support dynamic reloading, we call this function before unloading the module
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// Unregister style
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FFLESHEditorStyle::Shutdown();
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// Unregister editor menus
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UToolMenus::UnRegisterStartupCallback(this);
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UToolMenus::UnregisterOwner(this);
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// This function may be called during shutdown to clean up your module
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// For modules that support dynamic reloading, we call this function before unloading the module
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// Unregister style
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FFLESHEditorStyle::Shutdown();
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// Unregister editor menus
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UToolMenus::UnRegisterStartupCallback(this);
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UToolMenus::UnregisterOwner(this);
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}
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void FFLESHEditorModule::OpenFLESHEditor()
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void FFLESHEditorModule::OpenFLESHEditorCommand()
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{
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// Open FLESH editor
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FFLESHEditor::OpenEditor();
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// Open the editor with default parameters
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OpenFLESHEditor(EToolkitMode::Standalone, nullptr, nullptr);
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}
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void FFLESHEditorModule::OpenFLESHEditor(const EToolkitMode::Type Mode, const TSharedPtr<IToolkitHost>& InitToolkitHost, UObject* ObjectToEdit)
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{
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// Add try-catch block to prevent crashes when opening editor
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try
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{
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// Check if FLESH module is loaded
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if (!FModuleManager::Get().IsModuleLoaded("FLESH"))
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{
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UE_LOG(LogTemp, Error, TEXT("Cannot open FLESH Editor: FLESH module is not loaded"));
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return;
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}
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// If no object is provided, create a default object to edit
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if (ObjectToEdit == nullptr)
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{
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// Try to find or create a dismemberment graph asset to edit
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UClass* DismembermentGraphClass = FindObject<UClass>(nullptr, TEXT("/Script/FLESH.DismembermentGraphAsset"));
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if (DismembermentGraphClass)
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{
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// Try to find an existing asset first
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ObjectToEdit = FindObject<UObject>(nullptr, TEXT("DefaultDismembermentGraph"));
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// If not found, create a temporary object
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if (ObjectToEdit == nullptr)
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{
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ObjectToEdit = NewObject<UObject>(GetTransientPackage(), DismembermentGraphClass, TEXT("DefaultDismembermentGraph"));
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ObjectToEdit->AddToRoot(); // Prevent garbage collection
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}
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}
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else
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{
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// If we can't find the class, create a basic UObject
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ObjectToEdit = NewObject<UObject>(GetTransientPackage(), UObject::StaticClass(), TEXT("DefaultFLESHObject"));
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ObjectToEdit->AddToRoot(); // Prevent garbage collection
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}
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}
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// Create a new FLESH editor
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TSharedRef<FFLESHEditor> NewFLESHEditor(new FFLESHEditor());
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NewFLESHEditor->InitFLESHEditor(Mode, InitToolkitHost, ObjectToEdit);
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}
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catch (const std::exception& e)
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{
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UE_LOG(LogTemp, Error, TEXT("Failed to open FLESH Editor: %s"), UTF8_TO_TCHAR(e.what()));
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}
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catch (...)
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{
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UE_LOG(LogTemp, Error, TEXT("Failed to open FLESH Editor with unknown exception"));
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}
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}
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#undef LOCTEXT_NAMESPACE
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