更新 Source/FLESH/Private/DismembermentSystem.cpp
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@@ -220,7 +220,7 @@ UProceduralMeshComponent* UDismembermentSystem::CreateProceduralMeshFromSkeletal
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}
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// Create a new procedural mesh component
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UProceduralMeshComponent* ProcMesh = NewObject<UProceduralMeshComponent>(GetOwner());
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UProceduralMeshComponent* ProcMesh = NewObject<UProceduralMeshComponent>(GetOwner(), TEXT("DismembermentProcMesh"));
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ProcMesh->RegisterComponent();
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// TODO: Extract mesh data from the skeletal mesh and create a procedural mesh
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