更新 Source/FLESH/Private/Gore/InternalOrganSystem.cpp
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@@ -48,7 +48,7 @@ UStaticMeshComponent* UInternalOrganSystem::AddInternalOrgan(const FOrganData& O
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}
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// Create a new static mesh component
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UStaticMeshComponent* OrganComponent = NewObject<UStaticMeshComponent>(Owner);
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UStaticMeshComponent* OrganComponent = NewObject<UStaticMeshComponent>(Owner, *FString::Printf(TEXT("OrganComponent_%d"), static_cast<int32>(OrganData.OrganType)), EObjectFlags::RF_Transient);
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OrganComponent->SetStaticMesh(OrganData.Mesh);
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// Set the material if provided
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@@ -274,7 +274,7 @@ void UInternalOrganSystem::ExposeInternalOrgansAtCut(const FVector& CutLocation,
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UStaticMesh* UInternalOrganSystem::CreateTubeMesh(const FVector& Start, const FVector& End, float Radius, int32 Segments)
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{
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// Create procedural mesh component for generation
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UProceduralMeshComponent* ProcMesh = NewObject<UProceduralMeshComponent>(this);
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UProceduralMeshComponent* ProcMesh = NewObject<UProceduralMeshComponent>(this, TEXT("OrganTubeProcMesh"), EObjectFlags::RF_Transient);
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// Calculate tube direction and length
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FVector Direction = (End - Start).GetSafeNormal();
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@@ -366,9 +366,9 @@ UStaticMesh* UInternalOrganSystem::CreateTubeMesh(const FVector& Start, const FV
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ProcMesh->CreateMeshSection_LinearColor(0, Vertices, Triangles, Normals, UVs, TArray<FLinearColor>(), Tangents, true);
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// Convert procedural mesh to static mesh
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UStaticMesh* StaticMesh = NewObject<UStaticMesh>(this);
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UBodySetup* BodySetup = NewObject<UBodySetup>(StaticMesh);
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StaticMesh->AddSourceModel(); // 不需要保存返回值
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UStaticMesh* StaticMesh = NewObject<UStaticMesh>(this, TEXT("OrganTubeStaticMesh"), EObjectFlags::RF_Transient);
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UBodySetup* BodySetup = NewObject<UBodySetup>(StaticMesh, TEXT("OrganTubeBodySetup"), EObjectFlags::RF_Transient);
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StaticMesh->AddSourceModel(); // No need to save return value
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StaticMesh->CreateBodySetup();
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// TODO: Convert procedural mesh to static mesh
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