Files
UnrealEngine/Engine/Plugins/Runtime/LocationServicesIOSImpl/Source/LocationServicesIOSEditor/Classes/LocationServicesIOSSettings.h
2025-05-18 13:04:45 +08:00

22 lines
778 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UObject/Object.h"
#include "LocationServicesIOSSettings.generated.h"
UCLASS(config = Engine, defaultconfig)
class ULocationServicesIOSSettings
: public UObject
{
GENERATED_UCLASS_BODY()
/* Text to display when requesting permission for Location Services */
UPROPERTY(config, EditAnywhere, Category = LocationServices, meta = (DisplayName = "Location Services Always Use Permission Text" ))
FString LocationAlwaysUsageDescription;
/* Text to display when requesting permission for Location Services */
UPROPERTY(config, EditAnywhere, Category = LocationServices, meta = (DisplayName = "Location Services In-Use Permission Text" ))
FString LocationWhenInUseDescription;
};