Files
UnrealEngine/Engine/Plugins/Experimental/PSDImporter/Source/ThirdParty/PsdSDK/PsdSDK.Build.cs
2025-05-18 13:04:45 +08:00

51 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildBase;
using UnrealBuildTool;
public class PsdSDK : ModuleRules
{
public virtual string LibName
{
get
{
if (Target.Platform.IsInGroup(UnrealPlatformGroup.Microsoft))
{
return "Psd.lib";
}
return "Psd.a";
}
}
public PsdSDK(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
bool bIsDebugConfig = (Target.Configuration == UnrealTargetConfiguration.Debug && Target.bDebugBuildsActuallyUseDebugCRT);
string ConfigName = bIsDebugConfig ? "Debug" : "Release";
PublicAdditionalLibraries.Add(Path.Combine(ModuleDirectory, "Libraries", Target.Platform.ToString(), ConfigName, LibName));
PublicSystemIncludePaths.Add(Path.Combine(ModuleDirectory, "Includes"));
if (Target.IsInPlatformGroup(UnrealPlatformGroup.Windows))
{
PublicDefinitions.Add("WITH_PSD");
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
// TODO : Add supported libraries for Mac
PublicDefinitions.Add("WITH_PSD");
}
else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix))
{
// TODO : Add supported libraries for Linux
PublicDefinitions.Add("WITH_PSD");
}
}
}