// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; using UnrealBuildBase; using UnrealBuildTool; public class PsdSDK : ModuleRules { public virtual string LibName { get { if (Target.Platform.IsInGroup(UnrealPlatformGroup.Microsoft)) { return "Psd.lib"; } return "Psd.a"; } } public PsdSDK(ReadOnlyTargetRules Target) : base(Target) { Type = ModuleType.External; bool bIsDebugConfig = (Target.Configuration == UnrealTargetConfiguration.Debug && Target.bDebugBuildsActuallyUseDebugCRT); string ConfigName = bIsDebugConfig ? "Debug" : "Release"; PublicAdditionalLibraries.Add(Path.Combine(ModuleDirectory, "Libraries", Target.Platform.ToString(), ConfigName, LibName)); PublicSystemIncludePaths.Add(Path.Combine(ModuleDirectory, "Includes")); if (Target.IsInPlatformGroup(UnrealPlatformGroup.Windows)) { PublicDefinitions.Add("WITH_PSD"); } else if (Target.Platform == UnrealTargetPlatform.Mac) { // TODO : Add supported libraries for Mac PublicDefinitions.Add("WITH_PSD"); } else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix)) { // TODO : Add supported libraries for Linux PublicDefinitions.Add("WITH_PSD"); } } }