Files
UnrealEngine/Engine/Source/ThirdParty/DotNetZip/BZip2 CF/BZip2 CF DLL.csproj
2025-05-18 13:04:45 +08:00

132 lines
5.4 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
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<RootNamespace>Ionic.BZip2</RootNamespace>
<AssemblyName>Ionic.BZip2.CF</AssemblyName>
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<DebugType>full</DebugType>
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<DefineConstants>TRACE;DEBUG;Smartphone; NETCF; NETCF20;BZIP</DefineConstants>
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<ItemGroup>
<Reference Include="mscorlib" />
<Reference Include="System" />
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<ItemGroup>
<Compile Include="..\CommonSrc\CRC32.cs">
<Link>CRC32.cs</Link>
</Compile>
<Compile Include="..\BZip2\*.cs"
Exclude="..\BZip2\ParallelBZip2OutputStream.cs"/>
<Compile Include="AssemblyInfo.cs" />
<Compile Include="..\SolutionInfo.cs">
<Link>SolutionInfo.cs</Link>
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<None Include="..\Ionic.snk">
<Link>Ionic.snk</Link>
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<Import Condition="'$(TargetFrameworkVersion)' == 'v3.5'" Project="C:\Windows\Microsoft.NET\Framework\v3.5\Microsoft.CompactFramework.CSharp.targets" />
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Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
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<Target Name="AfterBuild">
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</Project>