16 lines
652 B
C
16 lines
652 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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/** Describes logically how a line was hit when performing a screen-space -> view model conversion */
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enum class ETextHitPoint : uint8
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{
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/** The hit-point was within the text range */
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WithinText,
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/** The hit-point was logically to the left of the text range (the visually left gutter for left-to-right text, the visually right gutter for right-to-left text) */
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LeftGutter,
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/** The hit-point was logically to the right of the text range (the visually right gutter for left-to-right text, the visually left gutter for right-to-left text) */
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RightGutter,
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};
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