// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" /** Describes logically how a line was hit when performing a screen-space -> view model conversion */ enum class ETextHitPoint : uint8 { /** The hit-point was within the text range */ WithinText, /** The hit-point was logically to the left of the text range (the visually left gutter for left-to-right text, the visually right gutter for right-to-left text) */ LeftGutter, /** The hit-point was logically to the right of the text range (the visually right gutter for left-to-right text, the visually left gutter for right-to-left text) */ RightGutter, };