28 lines
766 B
C++
28 lines
766 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Styling/SlateWidgetStyleContainerBase.h"
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#include "Styling/SlateTypes.h"
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#include "ProgressWidgetStyle.generated.h"
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/**
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*/
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UCLASS(BlueprintType, hidecategories=Object, MinimalAPI)
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class UProgressWidgetStyle : public USlateWidgetStyleContainerBase
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{
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GENERATED_BODY()
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public:
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/** The actual data describing the button's appearance. */
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UPROPERTY(Category="Style", EditAnywhere, BlueprintReadWrite, meta=(ShowOnlyInnerProperties))
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FProgressBarStyle ProgressBarStyle;
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virtual const struct FSlateWidgetStyle* const GetStyle() const override
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{
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return static_cast< const struct FSlateWidgetStyle* >( &ProgressBarStyle );
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}
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};
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