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2025-05-18 13:04:45 +08:00

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Styling/SlateWidgetStyleContainerBase.h"
#include "Styling/SlateTypes.h"
#include "ProgressWidgetStyle.generated.h"
/**
*/
UCLASS(BlueprintType, hidecategories=Object, MinimalAPI)
class UProgressWidgetStyle : public USlateWidgetStyleContainerBase
{
GENERATED_BODY()
public:
/** The actual data describing the button's appearance. */
UPROPERTY(Category="Style", EditAnywhere, BlueprintReadWrite, meta=(ShowOnlyInnerProperties))
FProgressBarStyle ProgressBarStyle;
virtual const struct FSlateWidgetStyle* const GetStyle() const override
{
return static_cast< const struct FSlateWidgetStyle* >( &ProgressBarStyle );
}
};