// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "Styling/SlateWidgetStyleContainerBase.h" #include "Styling/SlateTypes.h" #include "ProgressWidgetStyle.generated.h" /** */ UCLASS(BlueprintType, hidecategories=Object, MinimalAPI) class UProgressWidgetStyle : public USlateWidgetStyleContainerBase { GENERATED_BODY() public: /** The actual data describing the button's appearance. */ UPROPERTY(Category="Style", EditAnywhere, BlueprintReadWrite, meta=(ShowOnlyInnerProperties)) FProgressBarStyle ProgressBarStyle; virtual const struct FSlateWidgetStyle* const GetStyle() const override { return static_cast< const struct FSlateWidgetStyle* >( &ProgressBarStyle ); } };