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2025-05-18 13:04:45 +08:00

44 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/**
* this volume only blocks the path builder - it has no gameplay collision
*
*/
#pragma once
#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4
#include "CoreMinimal.h"
#endif
#include "UObject/ObjectMacros.h"
#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4
#include "AI/Navigation/NavigationTypes.h"
#endif
#include "GameFramework/Volume.h"
#include "AI/Navigation/NavAgentSelector.h"
#include "NavMeshBoundsVolume.generated.h"
UCLASS(MinimalAPI)
class ANavMeshBoundsVolume : public AVolume
{
GENERATED_UCLASS_BODY()
UPROPERTY(EditAnywhere, Category = Navigation)
FNavAgentSelector SupportedAgents;
//~ Begin AActor Interface
NAVIGATIONSYSTEM_API virtual void PostRegisterAllComponents() override;
NAVIGATIONSYSTEM_API virtual void PostUnregisterAllComponents() override;
//~ End AActor Interface
#if WITH_EDITOR
//~ Begin UObject Interface
NAVIGATIONSYSTEM_API virtual void PostEditChangeProperty( struct FPropertyChangedEvent& PropertyChangedEvent) override;
NAVIGATIONSYSTEM_API virtual void PostEditUndo() override;
//~ End UObject Interface
static NAVIGATIONSYSTEM_API void OnPostEngineInit();
#endif // WITH_EDITOR
};