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UnrealEngine/Engine/Source/Runtime/NavigationSystem/Public/NavMesh/LinkGenerationDebugFlags.h
2025-05-18 13:04:45 +08:00

20 lines
600 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "LinkGenerationDebugFlags.generated.h"
UENUM(meta = (Bitflags, UseEnumValuesAsMaskValuesInEditor = "true"))
enum class ELinkGenerationDebugFlags : uint16
{
WalkableSurface = 1 << 0,
WalkableBorders = 1 << 1,
SelectedEdge = 1 << 2,
SelectedEdgeTrajectory = 1 << 3,
SelectedEdgeLandingSamples = 1 << 4,
SelectedEdgeCollisions = 1 << 5,
SelectedEdgeCollisionsSamples = 1 << 6,
Links = 1 << 7,
FilteredLinks = 1 << 8,
};
ENUM_CLASS_FLAGS(ELinkGenerationDebugFlags);