// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "LinkGenerationDebugFlags.generated.h" UENUM(meta = (Bitflags, UseEnumValuesAsMaskValuesInEditor = "true")) enum class ELinkGenerationDebugFlags : uint16 { WalkableSurface = 1 << 0, WalkableBorders = 1 << 1, SelectedEdge = 1 << 2, SelectedEdgeTrajectory = 1 << 3, SelectedEdgeLandingSamples = 1 << 4, SelectedEdgeCollisions = 1 << 5, SelectedEdgeCollisionsSamples = 1 << 6, Links = 1 << 7, FilteredLinks = 1 << 8, }; ENUM_CLASS_FLAGS(ELinkGenerationDebugFlags);