30 lines
717 B
C++
30 lines
717 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4
|
|
#include "CoreMinimal.h"
|
|
#endif
|
|
#include "UObject/ObjectMacros.h"
|
|
#include "Components/SceneComponent.h"
|
|
#include "NavGraph/NavigationGraph.h"
|
|
#include "NavigationGraphNodeComponent.generated.h"
|
|
|
|
UCLASS(config=Engine, MinimalAPI, HideCategories=(Mobility))
|
|
class UNavigationGraphNodeComponent : public USceneComponent
|
|
{
|
|
GENERATED_UCLASS_BODY()
|
|
|
|
UPROPERTY()
|
|
FNavGraphNode Node;
|
|
|
|
UPROPERTY()
|
|
TObjectPtr<UNavigationGraphNodeComponent> NextNodeComponent;
|
|
|
|
UPROPERTY()
|
|
TObjectPtr<UNavigationGraphNodeComponent> PrevNodeComponent;
|
|
|
|
//~ Begin UObject Interface.
|
|
virtual void BeginDestroy() override;
|
|
};
|