// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 #include "CoreMinimal.h" #endif #include "UObject/ObjectMacros.h" #include "Components/SceneComponent.h" #include "NavGraph/NavigationGraph.h" #include "NavigationGraphNodeComponent.generated.h" UCLASS(config=Engine, MinimalAPI, HideCategories=(Mobility)) class UNavigationGraphNodeComponent : public USceneComponent { GENERATED_UCLASS_BODY() UPROPERTY() FNavGraphNode Node; UPROPERTY() TObjectPtr NextNodeComponent; UPROPERTY() TObjectPtr PrevNodeComponent; //~ Begin UObject Interface. virtual void BeginDestroy() override; };