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UnrealEngine/Engine/Source/Runtime/MediaAssets/Public/StreamMediaSource.h
2025-05-18 13:04:45 +08:00

39 lines
825 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "BaseMediaSource.h"
#include "Containers/UnrealString.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "StreamMediaSource.generated.h"
class UObject;
UCLASS(BlueprintType, MinimalAPI)
class UStreamMediaSource
: public UBaseMediaSource
{
GENERATED_BODY()
public:
/** The URL to the media stream to be played. */
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category=Stream, AssetRegistrySearchable)
FString StreamUrl;
public:
//~ UMediaSource interface
MEDIAASSETS_API virtual FString GetUrl() const override;
MEDIAASSETS_API virtual bool Validate() const override;
#if WITH_EDITOR
MEDIAASSETS_API virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
#endif
};