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2025-05-18 13:04:45 +08:00

18 lines
662 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "GeometryCollection/GeometryCollectionSQAccelerator.h"
#include "Physics/Experimental/PhysScene_Chaos.h"
#include "Chaos/Box.h"
#include "Chaos/Capsule.h"
#include "Chaos/ImplicitObjectTransformed.h"
#include "Chaos/Sphere.h"
#include "Chaos/PBDRigidParticles.h"
#include "GeometryCollection/ManagedArray.h"
#include "GeometryCollection/GeometryCollectionComponent.h"
#include "GeometryCollection/GeometryCollectionActor.h"
#include "Components/BoxComponent.h"
#include "ChaosSolversModule.h"
#include "ChaosStats.h"
#include "PhysicsSolver.h"
#include "PhysicsProxy/GeometryCollectionPhysicsProxy.h"