33 lines
1.1 KiB
C++
33 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "GeometryCollection/GeometryCollectionDebugDrawComponent.h"
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#if GEOMETRYCOLLECTION_DEBUG_DRAW
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#include "GeometryCollection/GeometryCollectionRenderLevelSetActor.h"
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#include "GeometryCollection/GeometryCollectionComponent.h"
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#include "GeometryCollection/GeometryCollectionObject.h"
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#include "GeometryCollection/GeometryCollectionDebugDrawActor.h"
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#include "GeometryCollection/GeometryCollection.h"
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#include "PhysicsProxy/GeometryCollectionPhysicsProxy.h"
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#endif // #if GEOMETRYCOLLECTION_DEBUG_DRAW
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#include "HAL/IConsoleManager.h"
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#include "PBDRigidsSolver.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(GeometryCollectionDebugDrawComponent)
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DEFINE_LOG_CATEGORY_STATIC(LogGeometryCollectionDebugDraw, Log, All);
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UGeometryCollectionDebugDrawComponent::UGeometryCollectionDebugDrawComponent(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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, GeometryCollectionDebugDrawActor_DEPRECATED(nullptr)
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, GeometryCollectionRenderLevelSetActor(nullptr)
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, GeometryCollectionComponent(nullptr)
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{
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bNavigationRelevant = false;
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bTickInEditor = false;
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PrimaryComponentTick.bCanEverTick = false;
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}
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