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2025-05-18 13:04:45 +08:00

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C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "GeometryCollection/GeometryCollectionDebugDrawComponent.h"
#if GEOMETRYCOLLECTION_DEBUG_DRAW
#include "GeometryCollection/GeometryCollectionRenderLevelSetActor.h"
#include "GeometryCollection/GeometryCollectionComponent.h"
#include "GeometryCollection/GeometryCollectionObject.h"
#include "GeometryCollection/GeometryCollectionDebugDrawActor.h"
#include "GeometryCollection/GeometryCollection.h"
#include "PhysicsProxy/GeometryCollectionPhysicsProxy.h"
#endif // #if GEOMETRYCOLLECTION_DEBUG_DRAW
#include "HAL/IConsoleManager.h"
#include "PBDRigidsSolver.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(GeometryCollectionDebugDrawComponent)
DEFINE_LOG_CATEGORY_STATIC(LogGeometryCollectionDebugDraw, Log, All);
UGeometryCollectionDebugDrawComponent::UGeometryCollectionDebugDrawComponent(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
, GeometryCollectionDebugDrawActor_DEPRECATED(nullptr)
, GeometryCollectionRenderLevelSetActor(nullptr)
, GeometryCollectionComponent(nullptr)
{
bNavigationRelevant = false;
bTickInEditor = false;
PrimaryComponentTick.bCanEverTick = false;
}