// Copyright Epic Games, Inc. All Rights Reserved. #include "GeometryCollection/GeometryCollectionDebugDrawComponent.h" #if GEOMETRYCOLLECTION_DEBUG_DRAW #include "GeometryCollection/GeometryCollectionRenderLevelSetActor.h" #include "GeometryCollection/GeometryCollectionComponent.h" #include "GeometryCollection/GeometryCollectionObject.h" #include "GeometryCollection/GeometryCollectionDebugDrawActor.h" #include "GeometryCollection/GeometryCollection.h" #include "PhysicsProxy/GeometryCollectionPhysicsProxy.h" #endif // #if GEOMETRYCOLLECTION_DEBUG_DRAW #include "HAL/IConsoleManager.h" #include "PBDRigidsSolver.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(GeometryCollectionDebugDrawComponent) DEFINE_LOG_CATEGORY_STATIC(LogGeometryCollectionDebugDraw, Log, All); UGeometryCollectionDebugDrawComponent::UGeometryCollectionDebugDrawComponent(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) , GeometryCollectionDebugDrawActor_DEPRECATED(nullptr) , GeometryCollectionRenderLevelSetActor(nullptr) , GeometryCollectionComponent(nullptr) { bNavigationRelevant = false; bTickInEditor = false; PrimaryComponentTick.bCanEverTick = false; }