13 lines
519 B
C++
13 lines
519 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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class FLandscapeStaticLightingMesh;
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class FMaterialRenderProxy;
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class FRenderTarget;
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extern void RenderLandscapeMaterialForLightmass(const FLandscapeStaticLightingMesh* LandscapeMesh, FMaterialRenderProxy* MaterialProxy, const FRenderTarget* RenderTarget);
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extern void GetLandscapeOpacityData(const FLandscapeStaticLightingMesh* LandscapeMesh, int32& InOutSizeX, int32& InOutSizeY, TArray<FFloat16Color>& OutMaterialSamples);
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