// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" class FLandscapeStaticLightingMesh; class FMaterialRenderProxy; class FRenderTarget; extern void RenderLandscapeMaterialForLightmass(const FLandscapeStaticLightingMesh* LandscapeMesh, FMaterialRenderProxy* MaterialProxy, const FRenderTarget* RenderTarget); extern void GetLandscapeOpacityData(const FLandscapeStaticLightingMesh* LandscapeMesh, int32& InOutSizeX, int32& InOutSizeY, TArray& OutMaterialSamples);