Files
UnrealEngine/Engine/Source/Editor/UnrealEd/Private/Fbx/SSceneImportNodeTreeView.h
2025-05-18 13:04:45 +08:00

63 lines
1.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "Containers/BitArray.h"
#include "Containers/Set.h"
#include "Containers/SparseArray.h"
#include "Delegates/Delegate.h"
#include "HAL/PlatformCrt.h"
#include "Input/Reply.h"
#include "Misc/Optional.h"
#include "Styling/SlateTypes.h"
#include "Templates/SharedPointer.h"
#include "Templates/TypeHash.h"
#include "Types/SlateEnums.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/Views/STableViewBase.h"
#include "Widgets/Views/STreeView.h"
class FFbxAttributeInfo;
class FFbxNodeInfo;
class FFbxSceneInfo;
class ITableRow;
class SWidget;
typedef TSharedPtr<FFbxNodeInfo> FbxNodeInfoPtr;
class SFbxSceneTreeView : public STreeView<FbxNodeInfoPtr>
{
public:
~SFbxSceneTreeView();
SLATE_BEGIN_ARGS(SFbxSceneTreeView)
: _SceneInfo(NULL)
{}
SLATE_ARGUMENT(TSharedPtr<FFbxSceneInfo>, SceneInfo)
SLATE_END_ARGS()
/** Construct this widget */
void Construct(const FArguments& InArgs);
TSharedRef< ITableRow > OnGenerateRowFbxSceneTreeView(FbxNodeInfoPtr Item, const TSharedRef< STableViewBase >& OwnerTable);
void OnGetChildrenFbxSceneTreeView(FbxNodeInfoPtr InParent, TArray< FbxNodeInfoPtr >& OutChildren);
void OnToggleSelectAll(ECheckBoxState CheckType);
FReply OnExpandAll();
FReply OnCollapseAll();
protected:
TSharedPtr<FFbxSceneInfo> SceneInfo;
/** the elements we show in the tree view */
TArray<FbxNodeInfoPtr> FbxRootNodeArray;
/** Open a context menu for the current selection */
TSharedPtr<SWidget> OnOpenContextMenu();
void AddSelectionToImport();
void RemoveSelectionFromImport();
void SetSelectionImportState(bool MarkForImport);
void OnSelectionChanged(FbxNodeInfoPtr Item, ESelectInfo::Type SelectionType);
void GotoAsset(TSharedPtr<FFbxAttributeInfo> AssetAttribute);
void RecursiveSetImport(FbxNodeInfoPtr NodeInfoPtr, bool ImportStatus);
};